Wrath of the Righteous
Crimson haired like her patron Empyreal lord Ragathiel, this charismatic human paladin is constantly on the lookout for malicious fiendish insurgence into the world, and faces it with swift and unwavering defiance.
Female Human (Kellid) paladin 1
LG Medium humanoid (human)
Init 5 armor, 3)
Fort +4, Ref +0, Will +2, +2 vs. death
Speed 20 ft.
Melee longsword 2/19-20)
Melee shield, heavy steel 1)
Melee hammer, light 2)
Ranged hammer, light (thrown) 2)
Ranged javelin 2)
Melee handaxe 2/x3)
Special Attacks Smite Evil,
Class Spell-Like Abilities [i]detect evil[/i] (at will)
=========== TACTICS ===========
Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 16,
Base Atk +1; CMB +3; CMD 13
Feats Fey Foundling, Power Attack, Weapon Focus (Longsword)
Skills Craft (Blacksmithing) +4, Intimidate +8, Knowledge (Religion) +4, Profession (Soldier) +4, Sense Motive +4,
Traits Omen, Sword Scion, Touched by Divinity (Hierophant),
Languages Common, Hallit
SQ aura of good, bonus feat, detect evil, skilled, +1 bonus feat,
Other Gear longsword, shield, heavy steel, scale mail, uniform (soldier’s), holy symbol (silver), paladin’s kit, shield sconce, caltrops (5), hammer, light (2), javelin, handaxe, 79.0 gp
=========== SPECIAL ABILITIES ===========
Aura of Good (Ex) You project a faint good aura.
Aura of Good
Background Skill (Craft (Blacksmithing), Profession (Soldier))
Bonus Feat Humans select one extra feat at 1st level.
Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.
Foul Brand You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a -1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a -2 penalty on Bluff, Diplomacy, and Disguise checks. This does not count as a holy symbol for the purposes of a divine focus for spellcasting.
No Racial Subtype You have chosen no racial subtype.
Omen You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +3 to your attack rolls and +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.
Sword Scion You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home city’s heroic and legendary swordlords. Perhaps one of your family members was an Aldori swordlord, you have a contact among their members, or you have dreamed since childhood of joining. Regardless, you idolize the heroes, styles, and philosophies of the Aldori and have sought to mimic their vaunted art. Before you can petition to join their ranks, however, you feel that you must test your mettle. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin a legend comparable to that of Baron Aldori. You begin play with a longsword or Aldori dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.
Touched by Divinity (Hierophant) As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents might have been a priest of the deity, but even this can’t explain your deep connection to the faith. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s ist-level domain spell as a spell-like ability usable once per day (CL equals your character level).
+1 Bonus Feat GM awarded PC with +1 feat.